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IMPORTANT NOTE! IF YOU ARE ONLY LOOKING FORWARD TO PLAYING DEUS EX: NIHILUM, YOU HAVE DOWNLOADED THE WRONG FILE!

DOWNLOAD THE DEUS EX: NIHILUM MOD INSTALLER FROM:

http://www.moddb.com/mods/nihilum/downloads

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Title                   : Deus Ex: Nihilum SDK
Also known as		: DXN SDK
Author                  : FastGamerr (AKA Michael V. Hagman)
Email Address           : fastgamerr@gmail.com
Year of release         : 2013
Home Page               : http://www.moddb.com/mods/nihilum/
Twitter feed		: http://twitter.com/dxnihilum
Game                    : Deus Ex (with English Multiplayer & Singleplayer Patch 1112fm [USA/UK])

Description             : Deus Ex: Nihilum SDK (DXN SDK) contains most of the source material needed to recompile the Unreal Package files (AKA .U files) of the mod Deus Ex: Nihilum. 
			  In order to use this SDK properly, you need to have  the mod itself installed first.   YOU STILL HAVE TO EXTRACT THE SOUNDS AND CONVERSATION AUDIO FROM DXN 
			  ITSELF.   They haven't been included with the SDK to maintain a low filesize.   All other files (maps, textures, etc.) are supplied in the  mod itself.  To 
			  extract the remaining audio files, the best tool for the job is the Deus Ex Extractor Tool    (   also known as the Deus Ex Extractor and Decompiler (DEED) 
			  CAVEAT:  THE DEUS EX EXTRACTOR TOOL ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!! ).  With  all  these  files in  
			  place, you should be able to recompile the "factory version" of Deus Ex: Nihilum properly.

			  Files included in this SDK:
			  - Uncompiled code
			  - Uncompiled conversation files
			  - Uncompiled text
			  - Uncompiled models and their textures	
			  - Uncompiled textures not included in the UTX/DDS files of the mod itself
			  - Assorted prefabs used in Deus Ex: Nihilum 
			  - A text file including a list of some of the locations used as a base (or a direct source) for the level archi in the mod

Additional Thanks to    : Check the 'Credits' section of the proper mod's ReadMe file

Development Machine     : Intel i7 920 2.66 ghz, 6 GB RAM, ATI Radeon HD 5870 1GB
    
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* HOW TO USE THE SDK *

The main purpose of this SDK is to give Deus Ex editors the chance to recompile DXN's Unreal packages (.U files) - whether they are for fan-made patches, additions or something else.

- Check the text file " DXN SDK - Recompiling DXN.txt " for further instructions on how to utilize this SDK and the mod's content files

I assume that the people downloading this SDK already are aware of how they're going to be able to use these files for their means,   so the only thing I can do is hope that you will
find these files of any help in whatever you want to do - AS LONG AS YOU REMEMBER TO FOLLOW THE LICENSE IN THE PROCESS!

If you have any specific editing-related queries, please do not e-mail me with those! For all Deus Ex editing related questions, I advise you to pay a visit to the OTP Forums:
	http://www.offtopicproductions.com/forum/viewforum.php?f=36

Thank you!

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* UPDATES *
                    
Keep an eye out for possible official Deus Ex: Nihilum updates at the official DXN ModDB page: 
	http://www.moddb.com/mods/nihilum/

EVEN IN THE CASE OF FAN-MADE PATCHES OR ADDITIONS BEING MADE, I'M UNABLE TO GIVE THEM MY OFFICIAL SUPPORT - SO YOU SHOULD TRY THEM OUT AT YOUR OWN RISK!

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* LICENSE *

This level was not made and is not supported by Ion Storm and Eidos Interactive.

Deus Ex: Nihilum has been released under the following licenses (included in License.txt):

	1) Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported

	You are free:
		* to Share 		 to copy, distribute and transmit the work
    		* to Remix 		 to adapt the work 

	Under the following conditions:

    		* Attribution 		 You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
    		* Noncommercial 	 You may not use this work for commercial purposes.
    		* Share Alike 		 If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. 

	More detailed information:	http://creativecommons.org/licenses/by-nc-sa/3.0/

	2) Duke Nukem 3D High Resolution Pack Art License

	More detailed information:	http://hrp.duke4.net/hrp_art_license.txt

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* CREDITS * 

Check the ReadMe file supplied with the main mod itself for this information!

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* INFORMATION ON THE AUTHOR *

Check the ReadMe file supplied with the main mod itself for this information!

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* NOTES *

- I'm not a coder and I haven't followed any specific coding conventions with DXN (not that I paid attention to many if any mapping conventions either, mind you). Thus I must apologize beforehand if you find my "coding" confusing! Yet a lot of the code in the mod hasn't been made by me in the first place, so you might be able to find some gems as well!

- As you may have deduced, you could have used the Extraction Tool to extract every file used by the mod (CAVEAT: THE DEUS EX EXTRACTOR TOOL ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!), but in order to be able to recompile DXN with the least hassle, this is more or less the easiest way to do it.

	(Then again, including all sounds in the SDK would have been even easier, but I wanted to keep the SDK's filesize below 5 megabytes)

- Despite the inherent flaw in the Deus Ex Extractor tool (CAVEAT: THE DEUS EX EXTRACTOR TOOL ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!), it is the easiest tool you can use for this process. I'm also sticking to using it on a principle - for instance, with Jedi Knight: Dark Forces II you need to have a tool named Container Manager (ConMan) that can open, edit and create the container files used by the game. With Duke Nukem 3D, you had to use KEXTRACT.exe to extract files from the .GRP files. So in essence, involving an external tool in all this is not exactly that outrageous of an issue. 

	(Funny thing about ConMan, it would NEVER empty the output directory. Go figure.)

- A major warning concerning the Deus Ex Extractor tool: IT ALWAYS EMPTIES THE OUTPUT DIRECTORY YOU'VE SET INTO IT, SO MAKE SURE IT'S AN EMPTY ONE!

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